Music for games

Level up your game’s audio

I’m Angus, your sonic ally in the world of game development. Welcome to the place where interactive worlds meet immersive soundscapes. Whether you are building a high-octane battle royale, a moody indie puzzler, or an expansive RPG, I create audio that doesn't just play in the background—it drives the gameplay and elevates the player experience.

Why custom game audio?

In video games, audio is the invisible mechanic that guides emotion and reaction. It’s about more than just a loop; it’s about adaptive layers, satisfying sound design, and themes that stick with players long after they’ve put down the controller.

My approach blends my dual passions for classical composition and electronic production - a fusion perfect for the dramatic shifts required in gaming. From orchestral swells for boss battles to tight, rhythmic electronic beats for menu systems, I tailor every asset to fit the interactive nature of your project.

My Experience

I have been working within the audio industry for over 15 years, with recent placements in one of the world's biggest games, Fortnite (Epic Games). My work spans across genres, allowing me to switch gears seamlessly:

  • Electronic & High-Energy: Perfect for shooters, racing, and action titles.
  • Orchestral & Cinematic: ideal for story-driven narratives and RPGs.
  • Sound Design & Foley: Creating the crunch, impact, and ambience that make a world feel real.

What I can do for your studio

  • Original Score Composition: Adaptive music that evolves with your gameplay.
  • Sound Design & SFX: Custom-created assets, from UI clicks to weapon impacts, ensuring no generic library sounds break the immersion.
  • Looping & Stems: Seamless loops and stem delivery for dynamic audio implementation (middleware ready).
  • Trailer Music: High-impact tracks designed to market your game and build hype.

How it works

1. The Briefing
Every game has a unique mechanic and art style. We start with a conversation to discuss your Game Design Document (GDD), visual references, and the "feel" you need. Whether you need a 30-second loop or a full adaptive score, we define the scope together.

2. The Sonic Blueprint
I’ll create initial sketches or "vertical slices" of the audio. This allows us to test how the music sits against the gameplay early in the process.

3. Production & Iteration
Once the direction is locked, I move into full production. I excel at working to strict briefs and time frames, ensuring you get high-quality assets when you need them. I’m happy to iterate based on playtesting feedback to ensure the audio feels responsive.

4. Delivery & Implementation Support
I deliver fully mixed and mastered assets in your required format (WAV, OGG, etc.), organized clearly for your audio engine (Wwise, FMOD, Unity, or Unreal).

Let’s Play

Your game deserves a soundtrack as unique as its code. If you’re looking for a creative, responsive, and versatile producer to join your party, let’s talk.

I'm Angus Malcolm, a music producer based in Bristol in the UK.

If you're looking to work with a creative and responsive producer please get in touch today to talk about your project.

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Reviews

Here are some to the reviews I've received from clients. You can see more on my Google Business profile.